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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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419 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
enum EPixelFormat : uint8;
namespace LumenShortRangeAO
{
bool ShouldApplyDuringIntegration();
bool UseBentNormal();
EPixelFormat GetTextureFormat();
uint32 GetDownsampleFactor();
uint32 GetRequestedDownsampleFactor();
bool UseTemporal();
float GetTemporalNeighborhoodClampScale();
float GetFoliageOcclusionStrength();
};