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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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773 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RHIFwd.h"
class FRDGBuilder;
namespace UE::Color::ACES
{
/*
* Get the ACES 2.0 transform table resources.
*
* @param GraphBuilder Frame render dependency graph.
* @param InPeakLuminance Peak luminance value in nits (cd/m^2).
* @param OutReachMTable Reach M value table resource output.
* @param OutGamutCuspTable Gamut cusp table resource output.
* @param OutUpperHullGammaTable Upper hull gamma table resource output.
*/
void GetTransformResources(
FRDGBuilder& GraphBuilder,
float InPeakLuminance,
FRHIShaderResourceView*& OutReachMTable,
FRHIShaderResourceView*& OutGamutCuspTable,
FRHIShaderResourceView*& OutUpperHullGammaTable
);
} // namespace UE::Color::ACES