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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

53 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if TRACE_PRIVATE_MINIMAL_ENABLED
namespace UE {
namespace Trace {
namespace Private {
////////////////////////////////////////////////////////////////////////////////
struct FWriteBuffer
{
uint8 Overflow[8];
uint64 PrevTimestamp;
FWriteBuffer* __restrict NextThread;
FWriteBuffer* volatile NextBuffer;
uint8* __restrict Cursor;
uint8* __restrict volatile Committed;
uint8* __restrict Reaped;
int32 volatile EtxOffset;
uint16 Size;
uint16 ThreadId;
};
////////////////////////////////////////////////////////////////////////////////
TRACELOG_API uint64 TimeGetTimestamp();
TRACELOG_API FWriteBuffer* Writer_NextBuffer();
TRACELOG_API FWriteBuffer* Writer_GetBuffer();
////////////////////////////////////////////////////////////////////////////////
#if IS_MONOLITHIC
extern thread_local FWriteBuffer* GTlsWriteBuffer;
inline FWriteBuffer* Writer_GetBuffer()
{
return GTlsWriteBuffer;
}
#endif // IS_MONOLITHIC
////////////////////////////////////////////////////////////////////////////////
inline uint64 Writer_GetTimestamp(FWriteBuffer* Buffer)
{
uint64 Ret = TimeGetTimestamp() - Buffer->PrevTimestamp;
Buffer->PrevTimestamp += Ret;
return Ret;
}
} // namespace Private
} // namespace Trace
} // namespace UE
#endif // TRACE_PRIVATE_MINIMAL_ENABLED