Files
UnrealEngine/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
629 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "Binding/PropertyBinding.h"
#include "VisibilityBinding.generated.h"
enum class ESlateVisibility : uint8;
UCLASS(MinimalAPI)
class UVisibilityBinding : public UPropertyBinding
{
GENERATED_BODY()
public:
UMG_API UVisibilityBinding();
UMG_API virtual bool IsSupportedSource(FProperty* Property) const override;
UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override;
UFUNCTION()
UMG_API ESlateVisibility GetValue() const;
};