Files
UnrealEngine/Engine/Source/Runtime/UniversalObjectLocator/Private/UniversalObjectLocatorRegistry.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
627 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "UObject/GCObject.h"
#include "UniversalObjectLocatorFwd.h"
#include "UniversalObjectLocatorFragmentType.h"
namespace UE::UniversalObjectLocator
{
struct FRegistry
: FGCObject
{
static FRegistry& Get();
const FFragmentType* FindFragmentType(FName ID) const;
void AddReferencedObjects(FReferenceCollector& Collector) override;
FString GetReferencerName() const override;
TArray<TObjectPtr<UScriptStruct>> ParameterTypes;
TArray<FFragmentType> FragmentTypes;
};
} // namespace UE::UniversalObjectLocator