38 lines
977 B
C#
38 lines
977 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using EpicGames.Core;
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using UnrealBuildTool;
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[SupportedPlatformGroups("Windows")]
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public class D3D11RHI : ModuleRules
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{
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public D3D11RHI(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(new string[] { "Shaders" });
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PrivateDependencyModuleNames.AddAll(
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"CoreUObject",
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"Engine",
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"RHICore",
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"RenderCore",
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"TraceLog"
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);
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PublicDependencyModuleNames.AddAll(
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"Core",
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"RHI"
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);
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
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{
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PrivateDependencyModuleNames.Add("HeadMountedDisplay");
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}
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AddEngineThirdPartyPrivateStaticDependencies(Target, "AMD_AGS");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelExtensionsFramework");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAftermath");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAPI");
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}
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}
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