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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
977 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using UnrealBuildTool;
[SupportedPlatformGroups("Windows")]
public class D3D11RHI : ModuleRules
{
public D3D11RHI(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[] { "Shaders" });
PrivateDependencyModuleNames.AddAll(
"CoreUObject",
"Engine",
"RHICore",
"RenderCore",
"TraceLog"
);
PublicDependencyModuleNames.AddAll(
"Core",
"RHI"
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
PrivateDependencyModuleNames.Add("HeadMountedDisplay");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "AMD_AGS");
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelExtensionsFramework");
AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAftermath");
AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAPI");
}
}