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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
// Implementation of Device Context State Caching to improve draw
// thread performance by removing redundant device context calls.
#pragma once
#include "D3D11StateCachePrivate.h"
typedef FD3D11StateCacheBase FD3D11StateCache;