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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

222 lines
8.4 KiB
CMake

##-*****************************************************************************
##
## Copyright (c) 2009-2013,
## Sony Pictures Imageworks Inc. and
## Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
##
## All rights reserved.
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are
## met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above
## copyright notice, this list of conditions and the following disclaimer
## in the documentation and/or other materials provided with the
## distribution.
## * Neither the name of Industrial Light & Magic nor the names of
## its contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
##-*****************************************************************************
# If MAYA_ROOT not set, use predefined paths
IF(NOT DEFINED MAYA_ROOT)
IF ( ${CMAKE_HOST_UNIX} )
IF( ${DARWIN} )
# TODO: set to default install path when shipping out
# SET( ALEMBIC_MAYA_ROOT NOTFOUND )
SET( ALEMBIC_MAYA_ROOT "/Applications/Autodesk/maya2012" )
SET( ALEMBIC_MAYA_INC_ROOT "/Applications/Autodesk/maya2012/include" )
SET( ALEMBIC_MAYA_LIB_ROOT "/Applications/Autodesk/maya2012/Maya.app/Contents/MacOS" )
ELSE()
SET( ALEMBIC_MAYA_ROOT "/usr/autodesk/maya2012-x64" )
ENDIF()
ELSE()
IF ( ${WINDOWS} )
SET( ALEMBIC_MAYA_ROOT "C:/Program Files/Autodesk/Maya2012" )
ELSE()
SET( ALEMBIC_MAYA_ROOT NOTFOUND )
ENDIF()
ENDIF()
ELSE()
# Prefer MAYA_ROOT set from the CMakeCache'd variable than default paths
MESSAGE( STATUS "Using MAYA_ROOT ${MAYA_ROOT}" )
SET( ALEMBIC_MAYA_ROOT ${MAYA_ROOT})
ENDIF()
# Prefer MAYA_ROOT set from the environment over the CMakeCache'd variable
IF(NOT $ENV{MAYA_ROOT}x STREQUAL "x")
SET( ALEMBIC_MAYA_ROOT $ENV{MAYA_ROOT})
ENDIF()
IF( NOT DEFINED ALEMBIC_MAYA_INC_ROOT )
SET( ALEMBIC_MAYA_INC_ROOT "${ALEMBIC_MAYA_ROOT}/include" )
ENDIF()
IF( NOT DEFINED ALEMBIC_MAYA_LIB_ROOT )
IF ( ${DARWIN} )
SET( ALEMBIC_MAYA_LIB_ROOT "${ALEMBIC_MAYA_ROOT}/Maya.app/Contents/MacOS" )
ELSE()
SET( ALEMBIC_MAYA_LIB_ROOT "${ALEMBIC_MAYA_ROOT}/lib" )
ENDIF()
ENDIF()
MESSAGE( STATUS "Maya lib root: ${ALEMBIC_MAYA_LIB_ROOT}" )
# Just start with forcing it to ILM's location
SET( MAYA_INCLUDE_PATH MAYA_INCLUDE_PATH-NOTFOUND )
FIND_PATH( MAYA_INCLUDE_PATH maya/MTypes.h
PATHS
"${ALEMBIC_MAYA_INC_ROOT}"
"${ALEMBIC_MAYA_ROOT}/include"
"${ALEMBIC_MAYA_ROOT}/devkit/include"
DOC "The directory where MTypes.h resides" )
SET( MAYA_FOUNDATION_LIBRARY MAYA_FOUNDATION_LIBRARY-NOTFOUND )
FIND_LIBRARY( MAYA_FOUNDATION_LIBRARY Foundation
PATHS
"${ALEMBIC_MAYA_LIB_ROOT}"
"${ALEMBIC_MAYA_ROOT}/lib"
DOC "The directory where Foundation.lib resides"
)
SET( MAYA_OPENMAYA_LIBRARY MAYA_OPENMAYA_LIBRARY-NOTFOUND )
FIND_LIBRARY( MAYA_OPENMAYA_LIBRARY OpenMaya
PATHS
"${ALEMBIC_MAYA_LIB_ROOT}"
"${ALEMBIC_MAYA_ROOT}/lib"
DOC "The directory where OpenMaya.lib resides" )
SET( MAYA_OPENMAYAANIM_LIBRARY MAYA_OPENMAYAANIM_LIBRARY-NOTFOUND )
FIND_LIBRARY( MAYA_OPENMAYAANIM_LIBRARY OpenMayaAnim
PATHS
"${ALEMBIC_MAYA_LIB_ROOT}"
"${ALEMBIC_MAYA_ROOT}/lib"
DOC "The directory where OpenMayaAnim.lib resides" )
SET( MAYA_OPENMAYAFX_LIBRARY MAYA_OPENMAYAFX_LIBRARY-NOTFOUND )
FIND_LIBRARY( MAYA_OPENMAYAFX_LIBRARY OpenMayaFX
PATHS
"${ALEMBIC_MAYA_LIB_ROOT}"
"${ALEMBIC_MAYA_ROOT}/lib"
DOC "The directory where OpenMayaFX.lib resides" )
SET( MAYA_OPENMAYARENDER_LIBRARY MAYA_OPENMAYARENDER_LIBRARY-NOTFOUND )
FIND_LIBRARY( MAYA_OPENMAYARENDER_LIBRARY OpenMayaRender
PATHS
"${ALEMBIC_MAYA_LIB_ROOT}"
"${ALEMBIC_MAYA_ROOT}/lib"
DOC "The directory where OpenMayaRender.lib resides" )
SET( MAYA_OPENMAYAUI_LIBRARY MAYA_OPENMAYAUI_LIBRARY-NOTFOUND )
FIND_LIBRARY( MAYA_OPENMAYAUI_LIBRARY OpenMayaUI
PATHS
"${ALEMBIC_MAYA_LIB_ROOT}"
"${ALEMBIC_MAYA_ROOT}/lib"
DOC "The directory where OpenMayaUI.lib resides" )
SET( MAYA_LIBRARIES
${MAYA_FOUNDATION_LIBRARY}
${MAYA_OPENMAYA_LIBRARY}
${MAYA_OPENMAYAANIM_LIBRARY}
${MAYA_OPENMAYAFX_LIBRARY}
${MAYA_OPENMAYARENDER_LIBRARY}
${MAYA_OPENMAYAUI_LIBRARY} )
IF ( NOT WINDOWS )
IF ( NOT DARWIN )
SET ( MAYA_EXTENSION ".so" )
SET( MAYA_COMPILE_FLAGS
"-m64 -g -pthread -pipe -D_BOOL -DLINUX -DLINUX_64 -DREQUIRE_IOSTREAM -fPIC -Wno-deprecated -fno-gnu-keywords" )
SET( MAYA_LINK_FLAGS
"-shared -m64 -g -pthread -pipe -D_BOOL -DLINUX -DLINUX_64 -DREQUIRE_IOSTREAM -fPIC -Wno-deprecated -fno-gnu-keywords -Wl,-Bsymbolic" )
ELSE()
#SET( MAYA_COMPILE_FLAGS
# "-DAW_NEW_IOSTREAMS -DCC_GNU_ -DOSMac_ -DOSMacOSX_ -DBits32_ \
# -DOSMac_MachO_ -DREQUIRE_IOSTREAM -fno-gnu-keywords -fpascal-strings \
#-arch i386 -D_LANGUAGE_C_PLUS_PLUS" ) \
SET ( MAYA_EXTENSION ".bundle" )
SET( MAYA_COMPILE_FLAGS
"-DAW_NEW_IOSTREAMS -DCC_GNU_ -DOSMac_ -DOSMacOSX_ -DOSMac_MachO_ -DREQUIRE_IOSTREAM -fno-gnu-keywords -D_LANGUAGE_C_PLUS_PLUS" )
SET( MAYA_LINK_FLAGS
#"-dynamic -g -fPIC "
#"-shared -g -fPIC "
"-fno-gnu-keywords -framework System -framework SystemConfiguration -framework CoreServices -framework Carbon -framework Cocoa -framework ApplicationServices -framework Quicktime -framework IOKit -bundle -fPIC -L${ALEMBIC_MAYA_LIB_ROOT} -Wl,-executable_path,${ALEMBIC_MAYA_LIB_ROOT}" )
ENDIF()
ELSE()
SET( MAYA_EXTENSION ".mll" )
SET( MAYA_COMPILE_FLAGS "/MD /D \"NT_PLUGIN\" /D \"REQUIRE_IOSTREAM\" /D \"_BOOL\"" )
SET( MAYA_LINK_FLAGS " /export:initializePlugin /export:uninitializePlugin " )
ENDIF()
#-******************************************************************************
#-******************************************************************************
# Wrap it all ups
#-******************************************************************************
#-******************************************************************************
IF( MAYA_INCLUDE_PATH )
# SET( MAYA_FOUND 1 CACHE STRING "Set to 1 if Maya is found, 0 otherwise" )
SET( MAYA_FOUND 1 )
MESSAGE( STATUS "Found Maya!" )
ELSE( MAYA_INCLUDE_PATH )
SET( MAYA_FOUND 0 CACHE STRING "Set to 1 if Maya is found, 0 otherwise" )
MESSAGE( STATUS "Could not find Maya." )
ENDIF( MAYA_INCLUDE_PATH )
#MARK_AS_ADVANCED( MAYA_FOUND )
#-******************************************************************************
#-******************************************************************************
# Macros for making maya plugins
#-******************************************************************************
#-******************************************************************************
MACRO(ADD_MAYA_CXX_PLUGIN PluginName SourceFile1 )
IF( NOT ${MAYA_FOUND} )
MESSAGE( FATAL_ERROR "Could not find Maya. " )
ENDIF()
# Get various filename permutations
GET_FILENAME_COMPONENT( PluginNameNoDirectory ${PluginName} NAME )
GET_FILENAME_COMPONENT( PluginNameFullPath ${PluginName} ABSOLUTE )
# Set a variable for sources
SET( TMP_SOURCES ${SourceFile1} ${ARGN} )
SET( ${PluginName}_SOURCES ${TMP_SOURCES} )
# Include the maya dirs
INCLUDE_DIRECTORIES( ${MAYA_INCLUDE_PATH} )
# Add the target
ADD_LIBRARY( ${PluginName} MODULE ${TMP_SOURCES} )
# Compile and linker flags
SET_TARGET_PROPERTIES( ${PluginName}
PROPERTIES
COMPILE_FLAGS ${MAYA_COMPILE_FLAGS}
LINK_FLAGS ${MAYA_LINK_FLAGS}
PREFIX ""
SUFFIX ${MAYA_EXTENSION} )
# Link the target
TARGET_LINK_LIBRARIES( ${PluginName} ${MAYA_LIBRARIES} )
ENDMACRO(ADD_MAYA_CXX_PLUGIN)