34 lines
918 B
C++
34 lines
918 B
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#ifndef MATERIALX_BLURNODEMDL_H
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#define MATERIALX_BLURNODEMDL_H
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#include <MaterialXGenMdl/Export.h>
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#include <MaterialXGenShader/Nodes/BlurNode.h>
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MATERIALX_NAMESPACE_BEGIN
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/// Blur node MDL implementation
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class MX_GENMDL_API BlurNodeMdl : public BlurNode
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{
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public:
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static ShaderNodeImplPtr create();
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void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
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protected:
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void emitSamplingFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
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/// Output sample array
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void outputSampleArray(const ShaderGenerator& shadergen, ShaderStage& stage, TypeDesc inputType,
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const string& sampleName, const StringVec& sampleStrings) const override;
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};
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MATERIALX_NAMESPACE_END
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#endif
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