44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#ifndef MATERIALX_LIGHTCOMPOUNDNODEMSL_H
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#define MATERIALX_LIGHTCOMPOUNDNODEMSL_H
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#include <MaterialXGenMsl/Export.h>
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#include <MaterialXGenShader/Nodes/CompoundNode.h>
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#include <MaterialXGenShader/Shader.h>
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#include <MaterialXGenShader/GenContext.h>
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MATERIALX_NAMESPACE_BEGIN
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class MslShaderGenerator;
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/// LightCompound node implementation for MSL
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class MX_GENMSL_API LightCompoundNodeMsl : public CompoundNode
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{
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public:
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LightCompoundNodeMsl();
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static ShaderNodeImplPtr create();
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const string& getTarget() const override;
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void initialize(const InterfaceElement& element, GenContext& context) override;
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void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
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void emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
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void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
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protected:
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VariableBlock _lightUniforms;
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};
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MATERIALX_NAMESPACE_END
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#endif
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