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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

50 lines
2.0 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <MaterialXGenMsl/Nodes/UnlitSurfaceNodeMsl.h>
#include <MaterialXGenShader/Shader.h>
#include <MaterialXGenShader/GenContext.h>
MATERIALX_NAMESPACE_BEGIN
ShaderNodeImplPtr UnlitSurfaceNodeMsl::create()
{
return std::make_shared<UnlitSurfaceNodeMsl>();
}
void UnlitSurfaceNodeMsl::emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const
{
const MslShaderGenerator& shadergen = static_cast<const MslShaderGenerator&>(context.getShaderGenerator());
DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
{
// Declare the output variable
const ShaderOutput* output = node.getOutput();
shadergen.emitLineBegin(stage);
shadergen.emitOutput(output, true, true, context, stage);
shadergen.emitLineEnd(stage);
const string outColor = output->getVariable() + ".color";
const string outTransparency = output->getVariable() + ".transparency";
const ShaderInput* emission = node.getInput("emission");
const ShaderInput* emissionColor = node.getInput("emission_color");
shadergen.emitLine(outColor + " = " + shadergen.getUpstreamResult(emission, context) + " * " + shadergen.getUpstreamResult(emissionColor, context), stage);
const ShaderInput* transmission = node.getInput("transmission");
const ShaderInput* transmissionColor = node.getInput("transmission_color");
shadergen.emitLine(outTransparency + " = " + shadergen.getUpstreamResult(transmission, context) + " * " + shadergen.getUpstreamResult(transmissionColor, context), stage);
const ShaderInput* opacity = node.getInput("opacity");
const string surfaceOpacity = shadergen.getUpstreamResult(opacity, context);
shadergen.emitLine(outColor + " *= " + surfaceOpacity, stage);
shadergen.emitLine(outTransparency + " = mix(float3(1.0), " + outTransparency + ", " + surfaceOpacity + ")", stage);
}
}
MATERIALX_NAMESPACE_END