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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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788 B
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <PyMaterialX/PyMaterialX.h>
#include <MaterialXRenderGlsl/GLTextureHandler.h>
namespace py = pybind11;
namespace mx = MaterialX;
void bindPyGLTextureHandler(py::module& mod)
{
py::class_<mx::GLTextureHandler, mx::ImageHandler, mx::GLTextureHandlerPtr>(mod, "GLTextureHandler")
.def_static("create", &mx::GLTextureHandler::create)
.def("bindImage", &mx::GLTextureHandler::bindImage)
.def("unbindImage", &mx::GLTextureHandler::unbindImage)
.def("createRenderResources", &mx::GLTextureHandler::createRenderResources)
.def("releaseRenderResources", &mx::GLTextureHandler::releaseRenderResources,
py::arg("image") = nullptr);
}