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UnrealEngine/Samples/Games/Lyra/Config/Windows/WindowsEngine.ini
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

13 lines
553 B
INI

[ConsoleVariables]
dp.AllowScalabilityGroupsToChangeAtRuntime=1
; Enable PSOPrecaching
r.PSOPrecaching=1
; Uncomment this to enable "Audio Based Vibrations" for your game.
; Unfortunately playing both normal Force Feedback Effect vibrations and
; audio based vibrations at the same time isn't supported. So if you want to
; use audio vibrations, you will have to treat every vibration as an audio
; file. You will need to do this in each platform's Engine.ini file that you
; want this to be enabled on!
;[SonyController]
;VibrationMode=Advanced