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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
734 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModularPlayerController.h"
#include "CommonPlayerController.generated.h"
#define UE_API COMMONGAME_API
class APawn;
class UObject;
UCLASS(MinimalAPI, config=Game)
class ACommonPlayerController : public AModularPlayerController
{
GENERATED_BODY()
public:
UE_API ACommonPlayerController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
UE_API virtual void ReceivedPlayer() override;
UE_API virtual void SetPawn(APawn* InPawn) override;
UE_API virtual void OnPossess(class APawn* APawn) override;
UE_API virtual void OnUnPossess() override;
protected:
UE_API virtual void OnRep_PlayerState() override;
};
#undef UE_API