Files
UnrealEngine/Samples/Games/Lyra/Source/LyraEditor/Private/LyraContextEffectsLibraryFactory.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
897 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraContextEffectsLibraryFactory.h"
#include "Feedback/ContextEffects/LyraContextEffectsLibrary.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraContextEffectsLibraryFactory)
class FFeedbackContext;
class UClass;
class UObject;
ULyraContextEffectsLibraryFactory::ULyraContextEffectsLibraryFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = ULyraContextEffectsLibrary::StaticClass();
bCreateNew = true;
bEditorImport = false;
bEditAfterNew = true;
}
UObject* ULyraContextEffectsLibraryFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
ULyraContextEffectsLibrary* LyraContextEffectsLibrary = NewObject<ULyraContextEffectsLibrary>(InParent, Name, Flags);
return LyraContextEffectsLibrary;
}