51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Delegates/Delegate.h"
|
|
|
|
class FVariantManager;
|
|
class FVariantManagerDisplayNode;
|
|
class UMovieSceneTrack;
|
|
class UVariantObjectBinding;
|
|
class FVariantManagerActorNode;
|
|
class FVariantManagerPropertyNode;
|
|
|
|
|
|
class FVariantManagerNodeTree : public TSharedFromThis<FVariantManagerNodeTree>
|
|
{
|
|
public:
|
|
|
|
DECLARE_MULTICAST_DELEGATE(FOnUpdated);
|
|
|
|
FVariantManagerNodeTree( class FVariantManager& InVariantManager )
|
|
: VariantManager( InVariantManager )
|
|
{}
|
|
|
|
void Empty();
|
|
|
|
// Creates display nodes for all variant sets and variants that pass the filter
|
|
// and adds them to RootNodes. Doesn't update anything else
|
|
void Update();
|
|
const TArray< TSharedRef<FVariantManagerDisplayNode> >& GetRootNodes() const;
|
|
|
|
bool HasActiveFilter() const { return !FilterString.IsEmpty(); }
|
|
bool IsNodeFiltered( const TSharedRef<const FVariantManagerDisplayNode> Node ) const;
|
|
void FilterNodes( const FString& InFilter );
|
|
|
|
FVariantManager& GetVariantManager() {return VariantManager;}
|
|
|
|
void SetHoveredNode(const TSharedPtr<FVariantManagerDisplayNode>& InHoveredNode);
|
|
const TSharedPtr<FVariantManagerDisplayNode>& GetHoveredNode() const;
|
|
|
|
private:
|
|
|
|
TArray< TSharedRef<FVariantManagerDisplayNode> > RootNodes;
|
|
TSet<TSharedRef<const FVariantManagerDisplayNode>> FilteredNodes;
|
|
TSharedPtr<FVariantManagerDisplayNode> HoveredNode;
|
|
|
|
FString FilterString;
|
|
|
|
FVariantManager& VariantManager;
|
|
};
|