Files
UnrealEngine/Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleClusterPawn.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "ModularVehicleClusterPawn.generated.h"
class UClusterUnionVehicleComponent;
class UModularVehicleBaseComponent;
UCLASS(MinimalAPI)
class AModularVehicleClusterPawn: public APawn
{
GENERATED_UCLASS_BODY()
public:
UFUNCTION()
UClusterUnionVehicleComponent* GetClusterUnionComponent() const { return ClusterUnionVehicleComponent; }
UFUNCTION()
UModularVehicleBaseComponent* GetVehicleSimulationComponent() const { return VehicleSimComponent; }
/* VehicleSpecificClusterComponent */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Vehicle, meta = (ExposeFunctionCategories = "Components|ModularVehicle", AllowPrivateAccess = "true"))
TObjectPtr<UClusterUnionVehicleComponent> ClusterUnionVehicleComponent;
/* ModularVehicleComponent */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Vehicle, meta = (ExposeFunctionCategories = "Components|ModularVehicle", AllowPrivateAccess = "true"))
TObjectPtr<UModularVehicleBaseComponent> VehicleSimComponent;
};