Files
UnrealEngine/Engine/Plugins/Experimental/PythonScriptPlugin/Source/PythonScriptPlugin/PythonScriptPlugin.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

60 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class PythonScriptPlugin : ModuleRules
{
public PythonScriptPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"AssetRegistry",
"Projects",
"Python3",
"Slate",
"SlateCore",
"InputCore",
"Sockets",
"Networking",
"Json",
"DeveloperSettings"
}
);
if (Target.bBuildEditor == true)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"ToolMenus"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"LevelEditor",
"EditorFramework",
"UnrealEd",
"EditorSubsystem",
"BlueprintGraph",
"KismetCompiler",
"AssetTools",
"ContentBrowserData",
"ContentBrowserFileDataSource",
}
);
}
}
}
}