28 lines
1.3 KiB
Plaintext
28 lines
1.3 KiB
Plaintext
TPS
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"<?xml version=""1.0"" encoding=""utf-8""?>
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<TpsData xmlns:xsd=""http://www.w3.org/2001/XMLSchema"" xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"">
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<Name>Opus</Name>
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<!-- Software Name and Version -->
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<!-- Software Name: Opus
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Download Link: https://www.opus-codec.org/ https://ftp.osuosl.org/pub/xiph/releases/opus/opus-1.5.2.tar.gz
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Version: 1.5.2
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Notes: I'm not really sure about the offline/online question. But maybe the opus audio data could be transmitted over the internet for voice chat or similar? libsndfile is mostly about loading and saving files with audio data.
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We are not using the opusinfo tool, which is under a different licence.
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RE: ""redistributed via""... this is used in the editor, not the game, but we distribute the editor as a binary not only as source.
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We have an opus 1.4 tps already. I think this is similar.
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-->
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<Location>//Fortnite/Main</Location>
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<Function>Opus is an audio codec. Used to store or transmit sound digitally.</Function>
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<Eula>https://www.opus-codec.org/license/</Eula>
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<RedistributeTo>
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<EndUserGroup></EndUserGroup>
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<EndUserGroup>P4</EndUserGroup>
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<EndUserGroup>Git</EndUserGroup>
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</RedistributeTo>
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<LicenseFolder>/Engine/Source/ThirdParty/Licenses</LicenseFolder>
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</TpsData>
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"
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