42 lines
1.1 KiB
INI
42 lines
1.1 KiB
INI
[OnlineSubsystem]
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DefaultPlatformService=GooglePlay
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NativePlatformService=GooglePlay
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LocalPlatformName=AND
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[OnlineSubsystemGooglePlay.Store]
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bSupportsInAppPurchasing=true
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[Audio]
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AudioCaptureModuleName=AudioCaptureAndroid
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;Uncomment to turn on AndroidBackgroundHttp through the AndroidFetchBackgroundDownload and AndroidBackgroundService modules
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;[BackgroundHttp]
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;PlatformModularFeatureName=AndroidFetchBackgroundDownload
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[BuildPatchTool]
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VerificationThreadCount=3
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[/Script/Engine.GarbageCollectionSettings]
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gc.MaxObjectsInGame=131072
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[SlateRenderer]
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NumPreallocatedVertices=200
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[/Script/Engine.RendererSettings]
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r.DistanceFields=1
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r.TemporalAA.Mobile.UseCompute=0
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; Disables parallel GDME by default due to not enough threads
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r.Visibility.DynamicMeshElements.Parallel=0
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; Volumetric Clouds are not supported by mobile renderer, skip materials/global shaders compilation.
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r.VolumetricCloud.Support=0
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r.OIT.SortedTriangles=0
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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; Default to latest astc version - projects can manually specify this to retain older versions to prevent
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; patches.
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ASTCVersion=501
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[MemoryMappedFiles]
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Enable=true
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Alignment=16
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