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UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassAIDebug/Public/MassDebugStateTreeProcessor.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
697 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassProcessor.h"
#include "MassEntityQuery.h"
#include "MassDebugStateTreeProcessor.generated.h"
#define UE_API MASSAIDEBUG_API
struct FMassEntityManager;
struct FMassEntityQuery;
struct FMassExecutionContext;
UCLASS(MinimalAPI)
class UMassDebugStateTreeProcessor : public UMassProcessor
{
GENERATED_BODY()
protected:
UE_API UMassDebugStateTreeProcessor();
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
};
#undef UE_API