Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/DNACalibModule.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
578 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DNACalibModule : ModuleRules
{
public DNACalibModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RigLogicModule",
}
);
if (Target.Type == TargetType.Editor)
{
PublicDependencyModuleNames.Add("UnrealEd");
}
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DNACalibLib",
"RigLogicLib"
}
);
}
}
}