Files
UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/trimd/TRiMD.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

50 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "trimd/Platform.h"
// Includes that go after platform detection macros
#include "trimd/AVX.h"
#include "trimd/NEON.h"
#include "trimd/SSE.h"
#include "trimd/Scalar.h"
namespace trimd {
#if defined(TRIMD_ENABLE_AVX)
using F256 = avx::F256;
using avx::abs;
using avx::transpose;
using avx::andnot;
using avx::rsqrt;
#elif defined(TRIMD_ENABLE_SSE)
using F256 = sse::F256;
#elif defined(TRIMD_ENABLE_NEON)
using F256 = neon::F256;
#else
using F256 = scalar::F256;
#endif // TRIMD_ENABLE_AVX
#if defined(TRIMD_ENABLE_SSE)
using F128 = sse::F128;
using sse::abs;
using sse::transpose;
using sse::andnot;
using sse::rsqrt;
#elif defined(TRIMD_ENABLE_NEON)
using F128 = neon::F128;
using neon::abs;
using neon::transpose;
using neon::andnot;
using neon::rsqrt;
#else
using F128 = scalar::F128;
#endif // TRIMD_ENABLE_SSE
using scalar::abs;
using scalar::transpose;
using scalar::andnot;
using scalar::rsqrt;
} // namespace trimd