27 lines
700 B
C++
27 lines
700 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "UObject/ObjectPtr.h"
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struct FAssetData;
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class UReverbVolumeComponent;
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class IDetailCategoryBuilder;
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class FReverbVolumeComponentDetail : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance() { return MakeShared<FReverbVolumeComponentDetail>(); }
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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private:
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static void SortCategories(const TMap<FName, IDetailCategoryBuilder*>& AllCategories);
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bool ShouldFilterAsset(const FAssetData& AssetData);
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TObjectPtr<UReverbVolumeComponent> ComponentToModify = nullptr;
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};
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