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UnrealEngine/Engine/Plugins/Bridge/Source/MegascansPlugin/Private/Utilities/MaterialUtils.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

20 lines
713 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
class AStaticMeshActor;
class UMaterialInstanceConstant;
struct FUAssetMeta;
class FMaterialUtils
{
public:
static UMaterialInstanceConstant* CreateInstanceMaterial(const FString& MasterMaterialPath, const FString& InstanceDestination, const FString& AssetName);
static bool ShouldOverrideMaterial(const FString& AssetType);
static TArray<AStaticMeshActor*> ApplyMaterialToSelection(const FString& InstancePath );
static UMaterialInstanceConstant* CreateMaterialOverride(FUAssetMeta AssetMetaData);
static void ApplyMaterialInstance(FUAssetMeta AssetMetaData, UMaterialInstanceConstant* MaterialInstance);
};