Files
UnrealEngine/Engine/Plugins/Bridge/Source/MegascansPlugin/Private/Utilities/VersionInfoHandler.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

58 lines
831 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "VersionInfoHandler.generated.h"
USTRUCT()
struct FAssetInfo {
GENERATED_BODY()
public:
UPROPERTY()
FString path = "";
UPROPERTY()
FString version = "";
};
USTRUCT()
struct FVersionData
{
GENERATED_BODY()
public:
UPROPERTY()
TArray<FAssetInfo> assets;
};
USTRUCT()
struct FAssetImportTime {
GENERATED_BODY()
public:
UPROPERTY()
FString path = "";
UPROPERTY()
FString time = "";
};
USTRUCT()
struct FImportTimeData
{
GENERATED_BODY()
public:
UPROPERTY()
TArray<FAssetImportTime> assets;
};
UCLASS(Blueprintable)
class UVersionInfoHandler : public UObject
{
GENERATED_BODY()
private:
public:
UFUNCTION(BlueprintCallable, Category = Python)
static UVersionInfoHandler* Get();
UPROPERTY()
FVersionData CommonVersionData;
};