30 lines
718 B
C++
30 lines
718 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Delegates/Delegate.h"
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#define UE_API MEGASCANSPLUGIN_API
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struct FAssetData;
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class AStaticMeshActor;
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DECLARE_DELEGATE_ThreeParams(FOnAddProgressiveStageDataCallback, FAssetData AssetData, FString AssetId, AStaticMeshActor* SpawnedActor);
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class FBridgeDragDropImpl : public TSharedFromThis<FBridgeDragDropImpl>
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{
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public:
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FOnAddProgressiveStageDataCallback OnAddProgressiveStageDataDelegate;
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UE_API void SetOnAddProgressiveStageData(FOnAddProgressiveStageDataCallback InDelegate);
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};
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class FBridgeDragDrop
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{
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public:
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static UE_API void Initialize();
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static UE_API TSharedPtr<FBridgeDragDropImpl> Instance;
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};
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#undef UE_API
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