Files
UnrealEngine/Engine/Plugins/Bridge/Source/MegascansPlugin/Public/IMegascansLiveLinkModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
473 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleManager.h"
#define MS_MODULE_NAME TEXT("MegascansPlugin")
class IMegascansLiveLinkModule : public IModuleInterface
{
public:
static inline IMegascansLiveLinkModule& Get()
{
return FModuleManager::LoadModuleChecked<IMegascansLiveLinkModule>(MS_MODULE_NAME);
}
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded(MS_MODULE_NAME);
}
};