45 lines
876 B
C#
45 lines
876 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CompositeEditor : ModuleRules
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{
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public CompositeEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Composite"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"CompositeCore",
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"ConcertSyncClient",
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"CoreUObject",
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"EditorWidgets",
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"Engine",
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"InputCore",
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"LevelEditor",
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"MediaAssets",
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"MediaFrameworkUtilities",
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"Projects",
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"PropertyEditor",
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"UnrealEd",
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"SceneOutliner",
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"Slate",
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"SlateCore",
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"ToolMenus",
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"ToolWidgets",
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"WorkspaceMenuStructure",
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}
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);
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}
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}
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