Files
UnrealEngine/Engine/Plugins/Compositing/Composite/Source/CompositeEditor/CompositeEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

45 lines
876 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CompositeEditor : ModuleRules
{
public CompositeEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Composite"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"CompositeCore",
"ConcertSyncClient",
"CoreUObject",
"EditorWidgets",
"Engine",
"InputCore",
"LevelEditor",
"MediaAssets",
"MediaFrameworkUtilities",
"Projects",
"PropertyEditor",
"UnrealEd",
"SceneOutliner",
"Slate",
"SlateCore",
"ToolMenus",
"ToolWidgets",
"WorkspaceMenuStructure",
}
);
}
}