Files
UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_CanvasRenderTarget2D.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
686 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/CanvasRenderTarget2D.h"
#include "AssetDefinition_TextureRenderTarget2D.h"
#include "AssetDefinition_CanvasRenderTarget2D.generated.h"
UCLASS(MinimalAPI)
class UAssetDefinition_CanvasRenderTarget2D : public UAssetDefinition_TextureRenderTarget2D
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_CanvasRenderTarget2D", "Canvas Render Target"); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UCanvasRenderTarget2D::StaticClass(); }
// UAssetDefinition End
};