62 lines
1.2 KiB
C#
62 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO; // for Path
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namespace UnrealBuildTool.Rules
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{
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public class RelativeBodyAnimUtils : ModuleRules
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{
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public RelativeBodyAnimUtils(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"AnimationCore",
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"MeshDescription",
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"StaticMeshDescription",
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"SkeletalMeshDescription",
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"AnimationModifiers",
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"AnimationBlueprintLibrary",
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"RelativeBodyAnimInfo"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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} |