41 lines
735 B
C#
41 lines
735 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ChaosRigidAssetEditor : ModuleRules
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{
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public ChaosRigidAssetEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Engine",
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"UnrealEd",
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"SlateCore",
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"Slate",
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"DataflowCore",
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"DataflowEngine",
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"DataflowEditor",
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"ChaosRigidAssetEngine",
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"ChaosRigidAssetNodes",
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"PhysicsAssetEditor"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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}
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);
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bAllowUETypesInNamespaces = true;
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SetupModulePhysicsSupport(Target);
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}
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}
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