Files
UnrealEngine/Engine/Plugins/Experimental/Dataflow/Source/DataflowNodes/DataflowNodes.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

47 lines
838 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DataflowNodes : ModuleRules
{
public DataflowNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ChaosCore",
"Chaos",
"DataflowCore",
"DataflowEngine",
"DataflowEnginePlugin",
"DataflowAssetTools",
"Engine",
"MeshConversion",
"MeshDescription",
"SkeletalMeshDescription",
"GeometryCore"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"GeometryFramework"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SkeletalMeshUtilitiesCommon"
}
);
}
}
}
}