Files
UnrealEngine/Engine/Plugins/Experimental/DefaultInstallBundleManager/Source/DefaultInstallBundleManager.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
639 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
// This module must be loaded "PreLoadingScreen" in the .uproject file, otherwise it will not hook in time!
public class DefaultInstallBundleManager : ModuleRules
{
public DefaultInstallBundleManager(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"InstallBundleManager",
"PatchCheck",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AnalyticsET",
"ApplicationCore",
"Core",
"Json",
"PakFile",
"RenderCore",
"IoStoreOnDemandCore",
}
);
}
}