Files
UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/GeometryCollectionNodes.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

55 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionNodes : ModuleRules
{
public GeometryCollectionNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ChaosCore",
"Chaos",
"DataflowCore",
"DataflowEngine",
"DataflowEnginePlugin",
"DataflowNodes",
"GeometryCollectionEngine",
"GeometryCore",
"GeometryDataflowNodes",
"Voronoi",
"GeometryFramework",
"MeshDescription",
"StaticMeshDescription",
"PlanarCut",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DynamicMesh",
"MeshConversion",
"MeshConversionEngineTypes",
"FractureEngine"
}
);
if (Target.bCompileAgainstEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DataflowEditor",
"UnrealEd",
}
);
}
}
}
}