Files
UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionTracks/GeometryCollectionTracks.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

41 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionTracks : ModuleRules
{
public GeometryCollectionTracks(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"MovieScene",
"MovieSceneTracks",
"Chaos",
"GeometryCollectionEngine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimGraphRuntime",
"TimeManagement",
}
);
PublicIncludePathModuleNames.Add("TargetPlatform");
if (Target.bBuildEditor)
{
PublicIncludePathModuleNames.Add("GeometryCollectionSequencer");
DynamicallyLoadedModuleNames.Add("GeometryCollectionSequencer");
}
}
}
}