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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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567 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GeometryProcessingInterfaces/MeshAutoUV.h"
#define UE_API GEOMETRYPROCESSINGADAPTERS_API
namespace UE
{
namespace Geometry
{
/**
* Implementation of IGeometryProcessing_MeshAutoUV
*/
class FMeshAutoUVImpl : public IGeometryProcessing_MeshAutoUV
{
public:
UE_API virtual FOptions ConstructDefaultOptions() override;
UE_API virtual void GenerateUVs(FMeshDescription& InOutMesh, const FOptions& Options, FResults& ResultsOut) override;
};
}
}
#undef UE_API