Files
UnrealEngine/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/MeshModelingToolsExp.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
697 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshModelingToolsExp.h"
#define LOCTEXT_NAMESPACE "FMeshModelingToolsExpModule"
DEFINE_LOG_CATEGORY(LogMeshModelingTools);
void FMeshModelingToolsExpModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FMeshModelingToolsExpModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FMeshModelingToolsExpModule, MeshModelingToolsExp)