22 lines
617 B
C++
22 lines
617 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundExperimentalEngineRuntimeModule.h"
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#include "MetasoundFrontendModuleRegistrationMacros.h"
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#include "Modules/ModuleManager.h"
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void FMetasoundExperimentalEngineRuntimeModule::StartupModule()
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{
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FModuleManager::Get().LoadModule("AudioExperimentalRuntime");
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METASOUND_REGISTER_ITEMS_IN_MODULE
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}
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void FMetasoundExperimentalEngineRuntimeModule::ShutdownModule()
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{
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METASOUND_UNREGISTER_ITEMS_IN_MODULE
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}
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METASOUND_IMPLEMENT_MODULE_REGISTRATION_LIST
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IMPLEMENT_MODULE(FMetasoundExperimentalEngineRuntimeModule, MetasoundExperimentalEngineRuntime);
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