25 lines
626 B
C++
25 lines
626 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#ifdef WITH_NNE_RUNTIME_IREE_SHADER
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#include "Shader.h"
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#include "ShaderParameters.h"
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#include "NNERuntimeIREEShaderType.h"
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#include "NNERuntimeIREEShaderShared.h"
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class NNERUNTIMEIREESHADER_API FNNERuntimeIREEShader : public FShader
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{
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DECLARE_SHADER_TYPE(FNNERuntimeIREEShader, NNERuntimeIREE);
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public:
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FNNERuntimeIREEShader() = default;
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FNNERuntimeIREEShader(const FNNERuntimeIREEShaderType::CompiledShaderInitializerType & Initializer);
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MS_ALIGN(SHADER_PARAMETER_STRUCT_ALIGNMENT) struct FParameters
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{
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};
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};
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#endif // WITH_NNE_RUNTIME_IREE_SHADER
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