Files
UnrealEngine/Engine/Plugins/Experimental/NNERuntimeIREE/Source/NNERuntimeIREEShader/Private/NNERuntimeIREEShaderFillBufferCS.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
836 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NNERuntimeIREEShaderFillBufferCS.h"
#ifdef WITH_NNE_RUNTIME_IREE_SHADER
namespace UE::NNERuntimeIREEShader::Internal
{
void FFillBufferCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
{
FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment);
OutEnvironment.SetDefine(TEXT("THREAD_GROUP_SIZE"), FFillBufferConstants::THREAD_GROUP_SIZE);
}
bool FFillBufferCS::ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
{
return true;
}
IMPLEMENT_GLOBAL_SHADER(FFillBufferCS, "/Plugin/NNERuntimeIREEShader/NNERuntimeIREEShaderFillBuffer.usf", "Main", SF_Compute);
} // UE::NNERuntimeIREEShader::Internal
#endif // WITH_NNE_RUNTIME_IREE_SHADER