41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "NNEHlslShadersBase.h"
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#include "RenderGraphUtils.h"
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namespace UE::NNEHlslShaders::Internal
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{
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class FConvWinogradInputConstants
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{
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public:
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static const int32 THREADGROUP_SIZE_X{ 32 };
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};
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class NNEHLSLSHADERS_API FConvWinogradInputCS : public FHlslShaderBase
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{
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DECLARE_GLOBAL_SHADER(FConvWinogradInputCS);
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SHADER_USE_PARAMETER_STRUCT(FConvWinogradInputCS, FHlslShaderBase)
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public:
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BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
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SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Input)
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SHADER_PARAMETER_RDG_BUFFER_UAV(RWBuffer<float>, Output)
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SHADER_PARAMETER(int32, C)
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SHADER_PARAMETER(int32, H)
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SHADER_PARAMETER(int32, W)
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SHADER_PARAMETER(int32, WBlockCount)
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SHADER_PARAMETER(int32, CInputStride)
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SHADER_PARAMETER(int32, HInputStride)
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SHADER_PARAMETER(int32, NiOutputStride)
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SHADER_PARAMETER(int32, MatrixOutputStride)
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SHADER_PARAMETER(int32, COutputStride)
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SHADER_PARAMETER(int32, HOutputStride)
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END_SHADER_PARAMETER_STRUCT()
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static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment);
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};
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} // UE::NNEHlslShaders::Internal
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