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UnrealEngine/Engine/Plugins/Experimental/NNERuntimeRDG/Source/NNEHlslShaders/Internal/NNEHlslShadersConvWinogradWeightsCS.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "NNEHlslShadersBase.h"
#include "RenderGraphUtils.h"
namespace UE::NNEHlslShaders::Internal
{
class FConvWinogradWeightsConstants
{
public:
static const int32 THREADGROUP_SIZE_X{ 32 };
};
class NNEHLSLSHADERS_API FConvWinogradWeightsCS : public FHlslShaderBase
{
DECLARE_GLOBAL_SHADER(FConvWinogradWeightsCS);
SHADER_USE_PARAMETER_STRUCT(FConvWinogradWeightsCS, FHlslShaderBase)
public:
BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer<float>, Input)
SHADER_PARAMETER_RDG_BUFFER_UAV(RWBuffer<float>, Output)
SHADER_PARAMETER(int32, Ci)
SHADER_PARAMETER(int32, Cw)
SHADER_PARAMETER(int32, CwInputStride)
SHADER_PARAMETER(int32, MatrixOutputStride)
SHADER_PARAMETER(int32, CiOutputStride)
END_SHADER_PARAMETER_STRUCT()
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment);
};
} // UE::NNEHlslShaders::Internal