Files
UnrealEngine/Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/PVWindSettings.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

20 lines
479 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DynamicWindSkeletalData.h"
#include "Engine/DataAsset.h"
#include "PVWindSettings.generated.h"
UCLASS(MinimalAPI, BlueprintType)
class UPVWindSettings : public UDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category="Wind Settings")
bool bOverwriteExisting = false;
UPROPERTY(EditAnywhere, Category="Wind Settings")
TArray<FDynamicWindSimulationGroupData> SimulationGroupData;
};