18 lines
382 B
C++
18 lines
382 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/AssetUserData.h"
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#include "ProceduralVegetation.h"
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#include "ProceduralVegetationLink.generated.h"
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UCLASS(MinimalAPI)
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class UProceduralVegetationLink : public UAssetUserData
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{
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GENERATED_BODY()
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public:
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UPROPERTY(VisibleAnywhere, Category = Settings)
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TObjectPtr<UProceduralVegetation> Source;
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};
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