Files
UnrealEngine/Engine/Plugins/Experimental/SerializationUtils/Source/JsonSerialization/JsonSerialization.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
488 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class JsonSerialization : ModuleRules
{
public JsonSerialization(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Serialization",
}
);
}
}