Files
UnrealEngine/Engine/Plugins/Experimental/SubtitlesAndClosedCaptions/Source/SubtitlesAndClosedCaptionsEditor/SubtitlesAndClosedCaptionsEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

43 lines
776 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SubtitlesAndClosedCaptionsEditor : ModuleRules
{
public SubtitlesAndClosedCaptionsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"AssetTools",
"Blutility",
"LevelSequence",
"MovieScene",
"MovieSceneTools",
"Overlay",
"Sequencer",
"SequencerCore",
"Slate",
"SlateCore",
"SubtitlesAndClosedCaptions",
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"AssetDefinition",
"Core",
"CoreUObject",
"Engine",
"UnrealEd"
}
);
}
}
}