Files
UnrealEngine/Engine/Plugins/Experimental/TechAudioTools/Source/TechAudioToolsMetaSoundEditor/TechAudioToolsMetaSoundEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
833 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TechAudioToolsMetaSoundEditor : ModuleRules
{
public TechAudioToolsMetaSoundEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Blutility",
"Core",
"MetasoundEditor",
"MetasoundEngine",
"MetasoundFrontend",
"ModelViewViewModel",
"ModelViewViewModelEditor",
"TechAudioTools",
"TechAudioToolsMetaSound",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
}
);
}
}