38 lines
984 B
C++
38 lines
984 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EditorSubsystem.h"
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#include "ToolPresetAssetSubsystem.generated.h"
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#define UE_API TOOLPRESETASSET_API
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class UInteractiveToolsPresetCollectionAsset;
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/**
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* Using an editor subsystem allows us to make sure that we have a default preset asset whenever the editor exists
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* (and to avoid accidentally trying to make one when it doesn't, such as when running cooking scripts).
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*/
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UCLASS(MinimalAPI)
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class UToolPresetAssetSubsystem : public UEditorSubsystem
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{
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GENERATED_BODY()
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public:
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UE_API virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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UE_API virtual void Deinitialize() override;
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UE_API UInteractiveToolsPresetCollectionAsset* GetDefaultCollection();
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UE_API bool SaveDefaultCollection();
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protected:
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UE_API void InitializeDefaultCollection();
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UPROPERTY()
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TObjectPtr<UInteractiveToolsPresetCollectionAsset> DefaultCollection;
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};
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#undef UE_API
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