44 lines
1013 B
C++
44 lines
1013 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Types/UIFSlotBase.h"
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#include "UIFWidget.h"
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#include "UIFSafeZoneBox.generated.h"
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#define UE_API UIFRAMEWORK_API
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struct FUIFrameworkWidgetId;
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/**
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*
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*/
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UCLASS(MinimalAPI, DisplayName = "SafeZone UIFramework")
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class UUIFrameworkSafeZoneBox : public UUIFrameworkWidget
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{
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GENERATED_BODY()
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public:
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UE_API UUIFrameworkSafeZoneBox();
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UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "UI Framework")
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UE_API void SetContent(FUIFrameworkSlotBase Content);
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UFUNCTION(BlueprintCallable, Category = "UI Framework")
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FUIFrameworkSlotBase GetContent() const
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{
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return Slot;
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}
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UE_API virtual void AuthorityForEachChildren(const TFunctionRef<void(UUIFrameworkWidget*)>& Func) override;
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UE_API virtual void AuthorityRemoveChild(UUIFrameworkWidget* Widget) override;
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UE_API virtual void LocalAddChild(FUIFrameworkWidgetId ChildId) override;
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private:
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UPROPERTY(Replicated)
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FUIFrameworkSlotBase Slot;
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};
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#undef UE_API
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